🧱 DebugColliders

What is it?

DebugColliders() visually draws all active colliders in the scene. It is mainly used during development mode to inspect collisions, real object sizes, and actual object positions.

📖 Syntax

DebugColliders()

✅ Example

function Update() {
  // Draws the colliders of all visible objects
  DebugColliders();
}

📌 Notes

- Only shows objects with collision = true and active.
- Does not affect the final game performance (DEV-only tool).
- Internally uses DrawDebugLine() and DrawDebugCircle() for borders.